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Ekberg, S. & Gao, S. (2018). Understanding challenges of using ICT in secondary schools in Sweden from teachers' perspective. The international journal of information and learning technology, 35(1), 43-55.
Open this publication in new window or tab >>Understanding challenges of using ICT in secondary schools in Sweden from teachers' perspective
2018 (English)In: The international journal of information and learning technology, ISSN 2056-4880, E-ISSN 2056-4899, Vol. 35, no 1, p. 43-55Article in journal (Refereed) Published
Abstract [en]

Purpose: The purpose of this paper is to investigate the challenges of using ICT in secondary schools in Sweden from teachers' perspectives.

Design/methodology/approach: The research followed a qualitative research approach. First, a conceptual framework was developed based on previous research. Then, four teachers, teaching in six different subjects in secondary schools in Sweden, participated in semi-structured interviews that consisted of open-ended questions exploring their views on the challenges of using ICT in secondary schools.

Findings: According to the results, the authors found that the biggest challenges were associated with the perspective of teaching and teaching preparation. Most challenges from previous research have been re-confirmed by the interviewees in this study. In addition, some new challenges were identified in this study. For instance, the results indicated that it was time consuming to find plagiarism of students' exercises, and there was a lack of ICT training of digital resources provided by the schools.

Originality/value: The investigation of using ICT in secondary schools is of scientific significance because it enriches the understanding of strengths and challenges of using ICT in educational activities. In particular, this research aims to shed light on challenges that teachers may face when using ICT in secondary schools. This research can also contribute to making future strategic plans for the use of ICT in secondary schools.

Place, publisher, year, edition, pages
Emerald Group Publishing Limited, 2018
Keyword
Secondary schools, Learning, Education, Challenges of using ICT
National Category
Computer Sciences
Identifiers
urn:nbn:se:oru:diva-63774 (URN)10.1108/IJILT-01-2017-0007 (DOI)000418032600004 ()2-s2.0-85038239265 (Scopus ID)
Available from: 2018-01-03 Created: 2018-01-03 Last updated: 2018-01-13Bibliographically approved
Gao, S., Krogstie, J., Thingstad, T. & Tran, H. (2017). An empirical study of the adoption of an indoor location-based service: Finding reading rooms. International Journal of Technology and Human Interaction, 13(2), 70-88.
Open this publication in new window or tab >>An empirical study of the adoption of an indoor location-based service: Finding reading rooms
2017 (English)In: International Journal of Technology and Human Interaction, ISSN 1548-3908, E-ISSN 1548-3916, Vol. 13, no 2, p. 70-88Article in journal (Refereed) Published
Abstract [en]

This research examined the adoption of indoor location-based services in Norway. By expanding the Technology Acceptance Model (TAM), a research model, known as the mobile services acceptance model, was used. Based on the research model, seven research hypotheses were presented. The proposed research model and hypotheses were empirically tested using data collected from a survey of users of an indoor location-based service, finding reading rooms, at a Norwegian university. Support was found for five of the seven research hypotheses. Among the factors, the perceived usefulness has the strongest influence on the intention to use. The finding also indicated that trust did not have a direct positive effect on intention to use.

Place, publisher, year, edition, pages
IGI Global, 2017
Keyword
Context; Finding Reading Rooms; Indoor Location-Based Services; Personal Initiatives and Characteristics; Technology Adoption; Trust
National Category
Information Systems
Identifiers
urn:nbn:se:oru:diva-57594 (URN)10.4018/IJTHI.2017040105 (DOI)000413322700005 ()2-s2.0-85013249185 (Scopus ID)
Available from: 2017-05-08 Created: 2017-05-08 Last updated: 2018-01-13Bibliographically approved
Guo, H. & Gao, S. (2017). Barriers to Adopting E-commerce in Chinese Rural Areas: A Case Study. In: : . Paper presented at 16th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2017, Delhi, India, November 21-23, 2017 (pp. 71-82). Springer Berlin/Heidelberg, 10595.
Open this publication in new window or tab >>Barriers to Adopting E-commerce in Chinese Rural Areas: A Case Study
2017 (English)Conference paper, Published paper (Refereed)
Abstract [en]

Although e-commerce has been adopted and developed rapidly in rural areas in China during the past two years, serious issues have been encountered as well. Practitioners and scientists proposed lists of barriers. However, such lists differ with each other for different regions and at different time. Fixed lists may not help much practically. Present research proposes a framework named N3F4 to structure and formalize such barriers. Based on the framework, researchers could make a list of barriers for a given region, perform surveys among interested people, prioritize the barriers, analyze reasons and propose solutions. In this paper, we introduce the N3F4 framework, and present a case study of applying the framework in one small county in China. The result shows that the N3F4 framework helps structure barriers before performing the survey, and it also helps analyze the result and come up with solutions afterwards, both effectively and efficiently.

Place, publisher, year, edition, pages
Springer Berlin/Heidelberg, 2017
Series
Lecture Notes in Computer Science, ISSN 0302-9743 ; 10595
Keyword
E-commerce, Chinese rural areas, Barriers
National Category
Information Systems
Identifiers
urn:nbn:se:oru:diva-62889 (URN)10.1007/978-3-319-68557-1_8 (DOI)2-s2.0-85034230730 (Scopus ID)978-3-319-68556-4 (ISBN)
Conference
16th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2017, Delhi, India, November 21-23, 2017
Available from: 2017-11-30 Created: 2017-11-30 Last updated: 2018-01-13Bibliographically approved
Gao, S., Jing, J. & Guo, H. (2017). The Role of trust with car-sharing services in the sharing economy in China: From the consumers'€™ perspective. In: Pei-Luen Patrick Rau (Ed.), Cross-Cultural Design: Proceedings. Paper presented at 9th International Conference, Cross-Cultural Design (CCD) 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017 (pp. 634-646). Springer Berlin/Heidelberg, 10281.
Open this publication in new window or tab >>The Role of trust with car-sharing services in the sharing economy in China: From the consumers'€™ perspective
2017 (English)In: Cross-Cultural Design: Proceedings / [ed] Pei-Luen Patrick Rau, Springer Berlin/Heidelberg, 2017, Vol. 10281, p. 634-646Conference paper, Published paper (Refereed)
Abstract [en]

The development and advancement of ICT enable people to share excess capacity (e.g., car, apartment). In this paper, we focus on Didi Chuxing, which is one of the most prominent examples of car-sharing services in the sharing economy in China. This study aims to investigate the role of trust with car-sharing services in sharing economy from the consumers’ perspective. Based on the literature review, a research model with eight research hypotheses is proposed. The research model is empirically tested with Didi Chuxing by using survey data collected from a sample of 309 subjects. Six research hypotheses are significant supported, while two research hypotheses are rejected in this study. The results indicate that the most important determinant for the consumers’ trust in the car-sharing service platform is platform reputation. In addition, increased degree of the consumers’ familiarity with the car-sharing service platform has a positive impact the consumers’ trust in the car-sharing service platform. However, the perceived car-sharing service platform reputation has a positive impact on the consumers’ trust in drivers on the platform.

Place, publisher, year, edition, pages
Springer Berlin/Heidelberg, 2017
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 611-3349 ; 10281
Keyword
Trust, Familiarity, Car-sharing service, Reputation, Didi chuxing
National Category
Information Systems
Identifiers
urn:nbn:se:oru:diva-59027 (URN)10.1007/978-3-319-57931-3_51 (DOI)2-s2.0-85021636051 (Scopus ID)978-3-319-57930-6 (ISBN)978-3-319-57931-3 (ISBN)
Conference
9th International Conference, Cross-Cultural Design (CCD) 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017
Available from: 2017-07-31 Created: 2017-07-31 Last updated: 2018-01-13Bibliographically approved
Yang, X. & Gao, S. (2017). Understanding the Values of Live Game Streaming: a Value-Focused Thinking Approach. In: WHICEB 2017: Proceedings. Paper presented at 16th Wuhan International Conference on E-Business (WHICEB 2017), Wuhan, China, May 26-28, 2017 (pp. 394-401). Association for Information Systems.
Open this publication in new window or tab >>Understanding the Values of Live Game Streaming: a Value-Focused Thinking Approach
2017 (English)In: WHICEB 2017: Proceedings, Association for Information Systems, 2017, p. 394-401Conference paper, Published paper (Refereed)
Abstract [en]

Today, along with the development of information communication technology, live streaming is getting more and more popular in China. It has established an integrated industrial chain. There are a large number of users watching different live streams (e.g., games. sports, live shows) through personal computers and mobile devices. In this paper, we aim to investigate the values of live game streaming using the Value-Focused Thinking (VFT) approach. We analyze the values of live game streaming from the perspectives of both streamers and spectators. The identified values are represented in the form of a means-ends objective network. The means-ends objective network derived from this research can serve as a conceptual foundation for future studies and provide useful guidelines for practitioners to better operate live game streaming applications.

Place, publisher, year, edition, pages
Association for Information Systems, 2017
Keyword
live streaming, live game streaming, the value-focused thinking approach, the means-ends objective network
National Category
Information Systems
Identifiers
urn:nbn:se:oru:diva-59029 (URN)000412149300043 ()978-0-88953-398-1 (ISBN)
Conference
16th Wuhan International Conference on E-Business (WHICEB 2017), Wuhan, China, May 26-28, 2017
Available from: 2017-07-31 Created: 2017-07-31 Last updated: 2018-01-13Bibliographically approved
Gao, S. & Zang, Z. (2016). An empirical examination of users’ adoption of mobile advertising in China. Information Development, 32(2), 203-215.
Open this publication in new window or tab >>An empirical examination of users’ adoption of mobile advertising in China
2016 (English)In: Information Development, ISSN 0266-6669, E-ISSN 1741-6469, Vol. 32, no 2, p. 203-215Article in journal (Refereed) Published
Abstract [en]

With the development of mobile technology, mobile advertising has become popular worldwide. It seems that almost every user who owns a mobile device receives mobile advertisements from various service providers. However, most consumers hold negative attitudes towards mobile advertising. This research aims to investigate the factors which influence consumers’ adoption of mobile advertising. Based on a literature review from previous research, a research model is proposed. This research model is empirically evaluated using survey data collected from 302 receivers of mobile advertising in China. Consumers’ attitudes toward mobile advertising and incentives explain about 80 percent of consumers’ intention to receive mobile advertisements. In addition, entertainment, credibility, personalization and irritation all have direct effects on consumers’ attitudes toward mobile advertising; the effect of entertainment is quite strong. Both theoretical and practical implications of this research are discussed.

Place, publisher, year, edition, pages
Sage Publications, 2016
Keyword
mobile advertising, entertainment, credibility, irritation, personalization, incentives, consumers’ attitudes, China
National Category
Information Studies
Identifiers
urn:nbn:se:oru:diva-53150 (URN)10.1177/0266666914550113 (DOI)000369969800008 ()2-s2.0-84997909642 (Scopus ID)
Available from: 2016-10-21 Created: 2016-10-21 Last updated: 2017-10-11Bibliographically approved
Gao, S. & Yang, Y. (2016). An empirical study on users’ adoption of MOOCs from the perspective of the institutional theory. International Journal of Networking and Virtual Organisations, 16(4), 377-388.
Open this publication in new window or tab >>An empirical study on users’ adoption of MOOCs from the perspective of the institutional theory
2016 (English)In: International Journal of Networking and Virtual Organisations, ISSN 1470-9503, E-ISSN 1741-5225, Vol. 16, no 4, p. 377-388Article in journal (Refereed) Published
Abstract [en]

MOOC, which stands for massive open online course, has attracted millions of users around the world and it has a promise to be a very important element of future education. However, there is a little research on users' adoption of MOOCs. This paper aims to improve the understanding of users' behaviour intention to use MOOCs. The proposed research model is an extension of technology acceptance model with three factors from the institutional theory. And an empirical study with 279 subjects was conducted to test this model in China. The results indicate that both perceived usefulness and perceived ease of use directly affect users' behaviour intention to use MOOCs significantly. Another interesting finding is that mimetic pressures also have a significant positive influence on users' behaviour intention to use MOOCs.

Place, publisher, year, edition, pages
InderScience Publishers, 2016
Keyword
massive open online courses; MOOCs; user adoption; technology acceptance model; TAM; institutional theory; behavioural intention; user behaviour; intention to use; perceived usefulness; perceived ease of use; mimetic pressure; e-learning; online learning; electronic learning
National Category
Information Systems
Identifiers
urn:nbn:se:oru:diva-54890 (URN)10.1504/IJNVO.2016.10002515 (DOI)2-s2.0-85010665793 (Scopus ID)
Available from: 2017-01-23 Created: 2017-01-23 Last updated: 2018-01-13Bibliographically approved
Gao, S., Krogstie, J. & Zang, Z. (2016). The Effect of Flow Experience and Social Norms on the Adoption of Mobile Games in China. Paper presented at Hershey, PA, USA. International Journal of Mobile Human Computer Interaction, 8(1), 83-102.
Open this publication in new window or tab >>The Effect of Flow Experience and Social Norms on the Adoption of Mobile Games in China
2016 (English)In: International Journal of Mobile Human Computer Interaction, ISSN 1942-390X, E-ISSN 1942-3918, Vol. 8, no 1, p. 83-102Article in journal (Refereed) Published
Abstract [en]

This research examines the potential factors which influence users' intention to play mobile games. Through the employment of structural equation modeling technology, a research model extending the technology acceptance model (TAM) with flow experience and social norms is proposed. This research model was empirically evaluated using survey data collected from 565 users in the largest city in central China. And eleven research hypotheses were proposed. Eight hypotheses were positively supported on a significant level, while three hypotheses were rejected in this study. The result indicated that attitude and flow experience explained about 66% of users' intention to play mobile games. It was found that social norms did not have a direct effect on the intention to play a mobile game. However, it affected the attitude directly. In addition, flow experience, perceived ease of use and perceived usefulness all had direct effects on users' attitudes toward playing a mobile game. The research findings demonstrated that flow experience play an important role in the adoption of mobile games.

Place, publisher, year, edition, pages
IGI Global, 2016
Keyword
Adoption of Mobile Games; Flow Experience; Mobile Games; Social Norms; Technology Acceptance Model (TAM)
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:oru:diva-53151 (URN)10.4018/IJMHCI.2016010104 (DOI)2-s2.0-84954428938 (Scopus ID)
Conference
Hershey, PA, USA
Available from: 2016-10-21 Created: 2016-10-21 Last updated: 2018-01-14Bibliographically approved
Gao, S. & Zhang, X. (2016). Understanding Business Models in the Sharing Economy in China: A Case Study. In: Dwivedi, Yogesh K.; Mäntymäki, Matti; Ravishankar, M. N.; Janssen, Marijn; Clement, Marc; Slade, Emma L.; Rana, Nripendra P.; Al-Sharhan, Salah; Simintiras, Antonis C. (Ed.), Social Media: The Good, the Bad, and the Ugly: 15th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2016, Swansea, UK, September 13–15, 2016, Proceedings (pp. 661-672). Springer Berlin/Heidelberg.
Open this publication in new window or tab >>Understanding Business Models in the Sharing Economy in China: A Case Study
2016 (English)In: Social Media: The Good, the Bad, and the Ugly: 15th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2016, Swansea, UK, September 13–15, 2016, Proceedings / [ed] Dwivedi, Yogesh K.; Mäntymäki, Matti; Ravishankar, M. N.; Janssen, Marijn; Clement, Marc; Slade, Emma L.; Rana, Nripendra P.; Al-Sharhan, Salah; Simintiras, Antonis C., Springer Berlin/Heidelberg, 2016, p. 661-672Chapter in book (Refereed)
Abstract [en]

Along with a growing environmental consciousness and the advancement of information communication technology, car sharing and apartment sharing as the prominent examples of the sharing economy is becoming increasingly popular in China. This study aims to have a better understanding of business models in the sharing economy in China. Four research questions are presented. On the basis of a literature review on the business model and sharing economy, we proposed an analysis framework consisting of four major dimensions of business model concepts to study how the sharing economy works in China, including value network, value architecture, value proposition, and value finance. To address this, a case study with the Uber China is carried out. The key findings from the case study are presented in accordance with identified four dimensions of business model concepts.

Place, publisher, year, edition, pages
Springer Berlin/Heidelberg, 2016
Series
Lecture Notes in Computer Science, ISSN 0302-9743 ; 9844
Keyword
Business model; The sharing economy; Value network; Value proposition; Value architecture; Value finance; Uber
National Category
Information Systems
Research subject
Computer Science
Identifiers
urn:nbn:se:oru:diva-53152 (URN)10.1007/978-3-319-45234-0_59 (DOI)2-s2.0-84985016878 (Scopus ID)978-3-319-45234-0 (ISBN)978-3-319-45233-3 (ISBN)
Available from: 2016-10-21 Created: 2016-10-21 Last updated: 2018-01-14Bibliographically approved
Gao, S., Jing, J. & Guo, H. (2016). Understanding college student' acceptance of online credit offering services in China. In: Lifang Peng (Ed.), Proceedings of The Sixteenth International Conference on Electronic Business: . Paper presented at 16th International Conference on Electronic Business (ICEB 2016), Xiamen, China, December 4-8, 2016 (pp. 673-678). CEUR-WS.
Open this publication in new window or tab >>Understanding college student' acceptance of online credit offering services in China
2016 (English)In: Proceedings of The Sixteenth International Conference on Electronic Business / [ed] Lifang Peng, CEUR-WS , 2016, p. 673-678Conference paper, Published paper (Refereed)
Abstract [en]

With the rapid economic growth in China, peoples' consumption behavior is constantly changing. The online credit offering service is playing a more and more important role in China. In this paper, we aim to understand college students' acceptance of online credit offering services in China. A research model based on technology acceptance model (TAM) with six research hypotheses is proposed. And an empirical study with 239 subjects was conducted to test this model. According to the results, 4 of 6 hypotheses were supported. The results indicated that both perceived usefulness and subjective norm directly affected college students' behavior intention to use online credit offering services significantly.

Place, publisher, year, edition, pages
CEUR-WS, 2016
Keyword
Online credit offering service, Perceived risk, Subjective norms, TAM
National Category
Information Systems, Social aspects
Identifiers
urn:nbn:se:oru:diva-62241 (URN)2-s2.0-85021730164 (Scopus ID)
Conference
16th International Conference on Electronic Business (ICEB 2016), Xiamen, China, December 4-8, 2016
Available from: 2017-11-10 Created: 2017-11-10 Last updated: 2017-11-13Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-3722-6797

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