Realcoins: A case study of enhanced model driven development for pervasive games
2015 (English)In: International Journal of Multimedia and Ubiquitous Engineering, ISSN 1975-0080, Vol. 10, no 5, 395-411 p.Article in journal (Refereed) Published
Model Driven Development (MDD) and Domain Specific Modeling (DSM) have been widely used in information system domains and achieved success in many open or in-house scenarios. But its application in the game domain is seldom and immature. In our research, we identified three issues that should be considered carefully in order to play the strength of MDD in the game development environment to a larger extend: 1) structured domain analysis should be done to assure the size and familiarity of the domain; 2) adapted process should be designed to save cost and support evolution; and 3) proper tools (especially language workbenches) should be evaluated and utilized to ease DSM tasks and accelerate iterations. In this paper, we explain these three issues and illustrate our solutions to them by presenting the development details (both technical and procedural) of one pervasive game case. We evaluate the gains and costs by involving MDD into the game development process. We reflect on the issues we have met, and discuss possible future works as well.
Place, publisher, year, edition, pages
Science and Engineering Research Support Society , 2015. Vol. 10, no 5, 395-411 p.
Model Driven Software Development, Domain Specific Modeling, Pervasive Game, Computer Game, Process
Research subject Computer Science
IdentifiersURN: urn:nbn:se:oru:diva-53159DOI: 10.14257/ijmue.2015.10.5.37ScopusID: 2-s2.0-84932144704OAI: oai:DiVA.org:oru-53159DiVA: diva2:1039344