Lessons from Practicing an Adapted Model Driven Approach in Game Development
2015 (English)In: Entertainment Computing - ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings / [ed] Chorianopoulos, Konstantinos; Divitini, Monica; Baalsrud Hauge, Jannicke; Jaccheri, Letizia; Malaka, Rainer, Springer, 2015, 451-456 p.Chapter in book (Refereed)
Various authoring tools have been used to ease the game creation. However, these pre-defined tools may not be suitable for some emerging or special domains. We proposed an approach named Game Creation with Customized Tools (GCCT) to create tools for certain domains first, and then create games using these tools. GCCT is based on the widely applied Model Driven Development (MDD) approach. Despite the apparent appropriateness and benefits, MDD also has drawbacks. Among them, non-trivial cost for tools development is prominent. To address this, some enhancements were made in GCCT, and two case studies were performed to evaluate the cost and the productivity when involving GCCT. In this paper, we reported the results of the case studies as well as practical lessons we have learnt.
Place, publisher, year, edition, pages
Springer, 2015. 451-456 p.
Lecture Notes in Computer Science, ISSN 0302-9743 ; 9353
Computer Game Development; Model Driven Development; Cost
Research subject Computer Science
IdentifiersURN: urn:nbn:se:oru:diva-53165DOI: 10.1007/978-3-319-24589-8_39ISBN: 978-3-319-24588-1ISBN: 978-3-319-24589-8OAI: oai:DiVA.org:oru-53165DiVA: diva2:1039359