PerGO: An Ontology towards Model Driven Pervasive Game Development
2014 (English)In: On the Move to Meaningful Internet Systems: OTM 2014 Workshops: Confederated International Workshops: OTM Academy, OTM Industry Case Studies Program, C&TC, EI2N, INBAST, ISDE, META4eS, MSC and OnToContent 2014, Amantea, Italy, October 27-31, 2014. Proceedings / [ed] Meersman, Robert; Panetto, Hervé; Mishra, Alok; Valencia-García, Rafael; Soares, António Lucas; Ciuciu, Ioana; Ferri, Fernando; Weichhart, Georg; Moser, Thomas; Bezzi, Michele; Chan, Henry, Springer Berlin/Heidelberg, 2014, 651-654 p.Chapter in book (Refereed)
Model Driven Software Development (MDSD) & Domain Specific Modeling (DSM) are means to overcome software development challenges like increased software complexity and shortened development cycle in many domains. However, in the computer game domain it is not widely and successfully applied yet since it is not easy to understand the complex domain knowledge and use the knowledge to develop qualified DSM solutions. These difficulties can be alleviated by a deep and thorough domain analysis. In our research, we proposed an ontology to structure and accelerate the domain analysis process. To make our work more concrete, we focus on the emerging pervasive (computer) game genre.
Place, publisher, year, edition, pages
Springer Berlin/Heidelberg, 2014. 651-654 p.
Lecture Notes in Computer Science, ISSN 0302-9743 ; 8842
MDSD; DSM; Ontology; Domain Analysis; Pervasive Game
Research subject Computer Science
IdentifiersURN: urn:nbn:se:oru:diva-53254DOI: 10.1007/978-3-662-45550-0_67ISBN: 978-3-662-45550-0OAI: oai:DiVA.org:oru-53254DiVA: diva2:1039507