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Reward Models for Active Language Learning in 3D Virtual Worlds
Molde University College, Molde, Norway.
Università di Pisa, Pisa, Italy.
Department of Language Studies, Umeå University, Umeå, Sweden.ORCID iD: 0000-0003-4429-5720
2010 (English)In: 3rd International Conference on Information Sciences and Interaction Sciences, ICIS 2010: Proceedings / [ed] Yi Peng, Gang Kou, Franz I.S. Ko, Yong Zeng, Kae Dal Kwack, Institute of Electrical and Electronics Engineers (IEEE), 2010, p. 40-45Conference paper, Published paper (Refereed)
Abstract [en]

Games are often used as incentive based approaches in learning a foreign language. A common part of DVD based toolkits; for example, include vocabulary, sound clips of the target language, exercises for learners to record their own voice, and games. The games can be matching exercises involving sound, text and images. What is missing from such standalone tools are other active speakers. Chat rooms can somewhat address this, but students often meet other students at the same level. In contrast, the 3D multi user virtual environment (MUVE) of Second Life, also referred to as a virtual world, offers social context that can allow for voice and text communication for language learning, often with native speakers of the target language. Reward models in such social contexts can have greater effect on the engagement and motivation of language learners. This article first presents a literature review of reward models used in learning and teaching in virtual worlds. We secondly identify the elements that need to be included in a reward model for active language learning in Second Life. We describe the stakeholders’ perspectives (educators and students) and suggest how the model should be integrated into the design of the virtual island or “sim” and into a course design.

Place, publisher, year, edition, pages
Institute of Electrical and Electronics Engineers (IEEE), 2010. p. 40-45
Keywords [en]
keywords-virtual worlds; language learning; reward models, motivation
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Research subject
English
Identifiers
URN: urn:nbn:se:oru:diva-56489DOI: 10.1109/ICICIS.2010.5534711Scopus ID: 2-s2.0-77957605112ISBN: 9781424473854 (print)ISBN: 9781424473861 (electronic)OAI: oai:DiVA.org:oru-56489DiVA, id: diva2:1082435
Conference
3rd International Conference on Information Sciences and Interaction Sciences, Chengdu, China, June 23-25, 2010
Available from: 2011-05-30 Created: 2017-03-16 Last updated: 2018-01-13Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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More languages
Output format
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  • asciidoc
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