oru.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Motivational Mechanics and Video Games:: How Gaming Supports Language Learning.
Örebro University, School of Humanities, Education and Social Sciences.
2018 (English)Independent thesis Advanced level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

In this essay, I study the content and language content of video games in a range of genres. My aim is to show what communicative skills video games promote and why the activities and game mechanics within video games can be effective tools for second-language learners for developing their communicative skills. In order to cover a variety of video game genres, I have analyzed the adventure game Journey (Thatgamecompany, 2012), the critically acclaimed action adventure game The Last of Us (Naughty Dog, 2013) and the award-winning role-play game (RPG) The Witcher 3 (CD Project RED, 2015), the massiv multiplayer online role-playing game (MMORPG) World of Warcraft (Blizzard Entertainment, 2004) and the action adventure game Dishonored (Arkane Studios, 2012). I argue that video games rely on intrinsic motivation, which creates a more personal purpose for the players while giving them a safe environment to learn in, which in turn creates a purpose for understanding the content of the games. Video game mechanics can be seen as effective tools for language learning since that they keep introducing new mechanics that the players need to learn to progress in the game. As games introduce new tools or new strategies, they challenge players by making them adapt to new situations. A player feels the need to understand the content that is presented and becomes autonomous in learning English to fully enjoy the game or to be understood by fellow players.

Place, publisher, year, edition, pages
2018. , p. 45
National Category
Learning
Identifiers
URN: urn:nbn:se:oru:diva-65492OAI: oai:DiVA.org:oru-65492DiVA, id: diva2:1187716
Subject / course
English
Supervisors
Available from: 2018-03-06 Created: 2018-03-05 Last updated: 2018-03-06Bibliographically approved

Open Access in DiVA

No full text in DiVA

By organisation
School of Humanities, Education and Social Sciences
Learning

Search outside of DiVA

GoogleGoogle Scholar

urn-nbn

Altmetric score

urn-nbn
Total: 176 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf