Over the last years, the affordance concept has attracted more and more attention in agent-based simulation. Due to its grounding in cognitive science, we assume that it may help a modeller to capture possible interactions in the modelling phase as it can be used to clearly state under which circumstances an agent might execute a particular action with a particular environmental entity.
In this discussion paper we clarify the concept of affordance and introduce a light-weight formalization of the notions in a way appropriate for agent-based simulation modelling. We debate its suitability for capturing interaction compared to other approaches.