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Perspectives on design of sensor based exergames targeted towards older adults
RISE SICS, Kista, Sweden.ORCID iD: 0000-0002-0968-5785
RISE SICS, Kista, Sweden.ORCID iD: 0000-0001-6191-252x
Örebro University, Örebro University School of Business.
Alkit Communications AB, Mölndal, Sweden.
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2018 (English)In: Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment: 4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part II / [ed] Jia Zhou, Gavriel Salvendy, Cham: Springer, 2018, p. 395-414Conference paper, Published paper (Refereed)
Abstract [en]

Serious games are an established field of study, where exergames provide a combination of conducting exercises and playing games. The aim of this work was to identify important features to include in, and design recommendations for exergames using sensor technology. The outcome of this work was two-folded. Firstly, a literature review of design guidelines with respect to older adults as users of exergames resulted in a categorized summary of design guidelines for specific target groups, e.g. people undergoing physical rehabilitation after stroke or injury or users suffering from a chronic disease. Secondly, these guidelines are discussed from various perspectives, based on insights from several years of work in the area. A general design guidelines covered by most of the literature is that exergames should provide a wide range of difficulty levels and be possible to adjust to individual needs. Insights from own work in the area highlight the importance of task and context relevant tools and devices. The result will serve as a starting point for a framework consisting of both general and domain specific design guidelines when designing sensor-based exergames for older adults.

Place, publisher, year, edition, pages
Cham: Springer, 2018. p. 395-414
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 10927
Keywords [en]
Exergames, Game-based learning, Games for health, Guidelines, Older adults, Rehabilitation, Sensor technology, Serious games, Design, Patient rehabilitation, Games for healths, Sensor technologies
National Category
Computer and Information Sciences Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:oru:diva-71649DOI: 10.1007/978-3-319-92037-5_29ISI: 000548223800029Scopus ID: 2-s2.0-85050586904ISBN: 978-3-319-92036-8 (print)ISBN: 978-3-319-92037-5 (electronic)OAI: oai:DiVA.org:oru-71649DiVA, id: diva2:1281373
Conference
4th International Conference on Human Aspects of IT for the Aged Population (ITAP 2018), held as part of the 20th International Conference (HCI International 2018), Las Vegas, Nevada, USA, July 15-20, 2018
Available from: 2019-01-22 Created: 2019-01-22 Last updated: 2021-12-30Bibliographically approved

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Sjölinder, MarieNöu, Anneli AvatareKolkowska, EllaScandurra, Isabella

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Örebro University School of Business
Computer and Information SciencesInformation Systems, Social aspects

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