The purpose of this study is to further our understanding of orchestrating math-talk with digital technology. The technology used is common in Swedish mathematics classrooms and involves personal computers, a projector directed towards a whiteboard at the front of the class and software programs for facilitating communication and collective exploration. We use the construct of instrumental orchestration to conceptualize a teacher’s intentional and systematic organization and use of digital technology to guide math-talk in terms of a collective instrumental genesis. We consider math-talk as a matter of inferential reasoning, taking place in the Game of Giving and Asking for Reasons (GoGAR).The combination of instrumental orchestration and inferential reasoning laid the foundation of a design experiment tha taddressed the research question: How can collective inferential reasoning be orchestrated in a technology-enhanced learning environment? The design experiment was conducted in lower-secondary school (students 14–16 years old) and consisted of three lessons on pattern generalization. Each lesson was tested and refined twice by the research team. The design experiment resulted in the emergence of the FlexTech orchestration, which provided teachers and students with opportunities to utilize the flexibility to construct, switch and mark in the orchestration of an instrumental math-GoGAR.