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Immersive Real-Time Multi-Projector Rendering
Örebro University, School of Science and Technology.
2023 (English)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This research project aims to advance the capabilities of real-time rendering in multiprojector setups by leveraging the power of the Unity game engine. The primary objective is to create a system that can seamlessly render a virtual environment in high-fidelity graphics in real-time to a multi-projector setup, providing users with an immersive visual experience. To achieve this, an efficient synchronization solution is implemented to distribute the rendering workload across two computers. The project addresses the challenges associated with multi-projector real-time rendering. Results indicate satisfactory frame rates and reliable performance, ensuring smooth visualization and interaction. Furthermore, future directions for exploration include enhancing interactivity, improving visual fidelity through advanced rendering techniques, optimizing scalability, and enabling multi-user collaboration. The potential impact of this research lies in pushing the boundaries of real-time multi-projector rendering and its applications in entertainment, education, architecture, and other domains.

Place, publisher, year, edition, pages
2023. , p. 36
Keywords [en]
Real-Time, Multi-Projector, Rendering, Unity, Distributed, Virtual Environment
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:oru:diva-111787OAI: oai:DiVA.org:oru-111787DiVA, id: diva2:1839484
Subject / course
Computer Engineering
Supervisors
Examiners
Available from: 2024-02-21 Created: 2024-02-21 Last updated: 2024-02-21Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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