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Tävling i datorspel: från lek med elektronik till e-sport
Hälsoakademin, School of Health and Medical Sciences, Örebro universitet, Örebro, Sweden.
2011 (Swedish)In: Kulturstudier, kropp, och idrott: perspektiv på fenomen i gränslandet mellan natur och kultur / [ed] Helena Tolvhed, David Cardell, Malmö: Idrottsforum.org / Nordic sport science forum , 2011, p. 107-126Chapter in book (Other academic)
Place, publisher, year, edition, pages
Malmö: Idrottsforum.org / Nordic sport science forum , 2011. p. 107-126
Series
Malmö Studies in Sport Sciences, ISSN 1652-3180 ; 10
National Category
Sport and Fitness Sciences
Research subject
Sports Science
Identifiers
URN: urn:nbn:se:oru:diva-20264ISBN: 978-91-85645-11-4 (print)OAI: oai:DiVA.org:oru-20264DiVA, id: diva2:452658
Note

Ur förlagets beskrivning: "De elva artiklarna omspänner ämnesmässigt allt från parkour - urban rörelsekultur utan tävlingsinslag - till datorspelstävlingar vars tävlingsformer liknar idrottens. Här diskuteras idrotts¿hybrider inom turism- och kulturindustrin så som nöjesparker och lekland, och friluftslivets sportifiering som ett uttryck för samtida äventyrlig entreprenörskultur."

Available from: 2011-10-31 Created: 2011-10-31 Last updated: 2018-08-30Bibliographically approved
In thesis
1. Att göra (e)sport: om datorspel och sportifiering
Open this publication in new window or tab >>Att göra (e)sport: om datorspel och sportifiering
2011 (Swedish)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

Competitive computer gaming, under the name e-sport, have become a popular activity inSweden and worldwide. Within the e-sport community the question about the relationbetween the e-sport and sport has been discussed. Despite of this, very few sport scientistshave studied e-sport. The aim of this licentiate thesis is to create an understanding of thephenomenon e-sport. As a theoretical framework the concept of sportification was used. Inthree articles aspects of sportification in e-sport was studied. E-sport as a concept evolvedin the late 1990 and is used by many people and organizations. The reasons why theconcept of e-sport is used are probably manifold. In the thesis three reasons are presented,namely higher legitimacy, social recognition and autonomy. Furthermore, the results showsimilarities between e-sport and contemporary sport. E-sport has, in contrast tocontemporary sports, developed from commerce around computer games to sport, and notonly from spontaneous play. In conclusion, e-sport is e-sport. By that I mean that e-sport issomething that goes beyond contemporary sport. Probably, it is due to the fact that e-sportevolved in a time when industrial society was transformed into an information- andcommunication society.

Place, publisher, year, edition, pages
Göteborg: Ineko, Kållered, 2011. p. 99
Series
Örebro Studies in Sport Sciences, ISSN 1654-7535 ; 14
Keywords
Competitive computer gaming, computer games, sport, sportification, sport
National Category
Sport and Fitness Sciences
Research subject
Sports Science
Identifiers
urn:nbn:se:oru:diva-20187 (URN)
Opponent
Supervisors
Available from: 2011-10-31 Created: 2011-10-28 Last updated: 2017-10-17Bibliographically approved

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Sport and Fitness Sciences

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
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  • Other locale
More languages
Output format
  • html
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  • asciidoc
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