Open this publication in new window or tab >>2011 (English)Licentiate thesis, comprehensive summary (Other academic)
Abstract [en]
Military organisations have a long history of using games for training. Over the years, they have developed training practices involving role-play, simulations, puckstering and gaming. Most researchers in serious games, i.e. games used for non-entertainment purposes, focus their studies on the learners. This licentiate thesis, instead, takes a closer look on the roles of instructors in game-based training situations, specifically at the Swedish Land Warfare Centre. Through a mix of theoretical and empirical studies, training practices were scrutinised, resulting in a framework for gamebased vocational training. A key element of this framework is the coaching by gaming perspective in which instructors give un-intrusive, formative feedback through role-play and gameplay. Another important aspect of the framework involves dynamic debriefing. These insights points to specific needs for system support for instructors involved in game-based training. They also emphasise the fact that serious gaming is a highly contextualised activity made up of more than the game and the players
Place, publisher, year, edition, pages
Örebro: Örebro University, 2011. p. 56
Series
Studies from the School of Science and Technology at Örebro University ; 20
National Category
Computer and Information Sciences
Research subject
Computer and Systems Science
Identifiers
urn:nbn:se:oru:diva-20756 (URN)
Note
Anna-Sofia Alklind Taylor is also affiliated to University of Skövde, Sweden.
2012-01-092012-01-092023-05-10Bibliographically approved