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Exergames as a Teaching Tool in Physical Education?
The Swedish School od Sport and Health Sciencies (GIH), stockholm, Sweden.
The Swedish School od Sport and Health Sciencies (GIH), stockholm, Sweden.
Uppsala University, Uppsala, Sweden. (SMED)
Örebro University, School of Health and Medical Sciences, Örebro University, Sweden. (SMED)ORCID iD: 0000-0001-8748-8843
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2013 (English)In: Sport Science Review, ISSN 2066-8732, Vol. 12, no 5-6, p. 369-385Article in journal (Refereed) Published
Abstract [en]

Video games are often highlighted as risk factors in relation to

physical inactivity and increasing levels of obesity. Now a new

type of video game, the exergame, has entered the market. In recent years,

several countries have increasingly foregrounded exergames as a possible

activity for use in school PE and as perhaps improving young people’s

knowledge, skills, attitudes, and behaviors in relation to health and physical

exercise. The purpose of this study is to explore Swedish PE teachers’

perceptions and use of exergames and also the barriers to and reasons for

using exergames based on a survey containing closed- and open-ended

questions. A total of 493 teachers (10% of all Swedish PE teachers)

answered the questionnaire. The responses were coded and entered into

SPSS, allowing for both descriptive data and cross-table analyses. The

results show that 80 percent are familiar with exergames, 17 percent are

recreational exergamers, and a few (3%) have tried using exergames in

physical education and health. The reasons for introducing exergames are

generally as follows: encouraging physical activity, offering different types

of movement, and having fun. The barriers to introducing exergames

are mainly: financial, prioritizing other activities, and the teachers’ own

knowledge. The majority of the PE teachers are generally positive to

introducing exergames as a teaching aid into their subject. However, this

requires developing the teachers’ own knowledge of exergames. The

choice of teaching content and the introduction of new activities and

teaching tools also involve critically examining the games, and this, in turn,

entails didactic reflection

Place, publisher, year, edition, pages
2013. Vol. 12, no 5-6, p. 369-385
National Category
Social Sciences
Research subject
Sports Science
Identifiers
URN: urn:nbn:se:oru:diva-32852OAI: oai:DiVA.org:oru-32852DiVA, id: diva2:681239
Projects
TV-spel som hälsofostran
Funder
Swedish Research CouncilAvailable from: 2013-12-19 Created: 2013-12-19 Last updated: 2018-05-21Bibliographically approved

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Quennerstedt, MikaelÖhman, Marie

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CiteExportLink to record
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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
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Language
  • de-DE
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  • Other locale
More languages
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