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METAL IN YOUR BRAIN - AI
Örebro University, School of Science and Technology.
Örebro University, School of Science and Technology.
2014 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [sv]

Denna rapport går igenom utvecklingen av spelet Metal in Your Brain som skickas in som ett

bidrag till Swedish Game Awards (SGA), nordens största spelutvecklar-tävling och hur den

artificiella intelligensen är uppbyggd och funktionerar. Den artificiella intelligensen är

konstruerad på två sätt: fuzzy logic som står bakom de handlingar som en icke spelande

karaktär (NPC) tar beroende på vilken situation den befinner sig i och A*-sökning som

används för att en NPC ska kunna söka sig fram till ett mål och ta den kortaste vägen eller fly

från spelaren för att gömma sig bakom närmsta skydd. Metal in Your Brain är ett 2D

top-down shooter för Windowsdatorer där man tillsammans med två andra spelare ska

överleva en rad vågor av fiender och möjligen samtidigt utföra ett antal uppdrag beroende på

vilken bana det är.

Abstract [en]

This report reviews the development of the game Metal inYour Brain that will be submitted to

Swedish Game Awards (SGA), Scandinavia's largest game developer competition and how

the artificial intelligence is structured and functions. The artificial intelligence is constructed

in two ways: fuzzy logic that decides the actions for a non-player character (NPC) will take

depending on the situation it find itself in, and A * search that is used for a NPC to be able to

seek out a goal and take the shortest route to get there or flee from the player and take cover

behind the nearest shelter. Metal In Your Brain is a 2D top-down shooter for Windows

computers where you, together with two other players aim to survive a series of waves of

enemies and possibly simultaneously perform a number of tasks depending on what level one

is at.

1

Place, publisher, year, edition, pages
2014. , p. 34
Keywords [en]
fuzzy logic, artificial intelligence, AI, A*, A*-pathfinding, cooperative gameplay, two dimensional game, 2D, map editor
Keywords [sv]
fuzzy logik, artificiell intelligens, AI, A*, A*-vägfinnande, kooperativt spelande, två-dimensionellt spel, 2D, banskapare
National Category
Software Engineering
Identifiers
URN: urn:nbn:se:oru:diva-36147OAI: oai:DiVA.org:oru-36147DiVA, id: diva2:741481
Subject / course
Computer Engineering
Presentation
2014-06-02, T207, Örebro universitet, Fakultetsgatan 1, 701 82, örebro, 13:15 (Swedish)
Supervisors
Examiners
Available from: 2014-08-28 Created: 2014-08-28 Last updated: 2018-01-11Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • de-DE
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  • en-US
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  • nn-NB
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  • Other locale
More languages
Output format
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