oru.sePublikationer
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Spela för kunskap: Digitala spels effekter i matematikundervisningen
Örebro University, School of Science and Technology, Örebro University, Sweden.
2015 (Swedish)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesisAlternative title
Play for Knowledge : Digital Games´ Effects on Mathematics Education (English)
Abstract [sv]

Den här forskningsöversikten innehåller två delar; en sammanfattning av vad som kan sägas om effekterna på elevers lärande och attityder gentemot matematik när digitala spel används i undervisningen; och en analys av vilken potential digitala spel har i ett sociokulturellt klassrum. Resultaten visar att det inte finns någon absolut konsensus bland forskarna men en trend visar på att digitala spel kan ha en positiv effekt på både elevers lärande och attityder gentemot matematik. Fynden visar en del forskning om vilka funktioner i spelen som är fördelaktiga för lärandeprocessen, men vidare forskning behövs. Vidare visar de digitala spelen potential i flera aspekter ur ett sociokulturellt perspektiv. De fynden kommer att diskuteras vidare i uppsatsen.

Abstract [en]

This review contains two parts; a summary of what can be said about the effects on students learning and attitudes towards mathematics when digital games are used in education; and an analysis of which potential digital games has in a socio cultural classroom. The results show that it is no absolute consensus among the researchers but a trend saying that digital games can have a positive effect on both students learning and attitudes towards mathematics. The findings show some research done about what features in the games that are beneficial for the learning process, but further research is needed. Furthermore, the digital games show potential in several aspects from a socio cultural perspective. Those findings will be further discussed in the paper.

Place, publisher, year, edition, pages
2015.
Keyword [en]
Digital games, mathematics, effects, a socio cultural perspective
Keyword [sv]
Digitala spel, matematik, effekter, ett sociokulturellt perspektiv
National Category
Mathematics
Identifiers
URN: urn:nbn:se:oru:diva-45434OAI: oai:DiVA.org:oru-45434DiVA: diva2:844087
Subject / course
Mathematics
Supervisors
Examiners
Available from: 2015-08-03 Created: 2015-08-03 Last updated: 2015-08-03Bibliographically approved

Open Access in DiVA

fulltext(1370 kB)140 downloads
File information
File name FULLTEXT01.pdfFile size 1370 kBChecksum SHA-512
8abfaf77ac1892a88af7d07b1cef02237932e14e87e687767e3ad5c16be0b6b641e175e1252b3cc871ff1c7d6124166af71e1f9b4e56e6678c8abe5046767db0
Type fulltextMimetype application/pdf

By organisation
School of Science and Technology, Örebro University, Sweden
Mathematics

Search outside of DiVA

GoogleGoogle Scholar
Total: 140 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 421 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf