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Virtual Characters for a Virtual Classroom
Örebro University, School of Science and Technology.
2015 (English)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [sv]

Projektet hade sin bakgrund i önskan att tillhandahålla en virtuell träningsmiljö för lärare där

de kan öva på sin icke-verbala kommunikation med elever. Före det här projektet hade

utvecklingen av träningsmiljön lett fram till ett visualiserings-system för ett tredimensionellt

virtuellt klassrum med animerade karaktärer samt ett system för upptagning och igenkänning

av användarens rörelser. För att en sådan träningsmiljö skall vara användbar krävs dock att de

virtuella studenterna uppvisar ett trovärdigt mänskligt beteende. Den här rapporten avhandlar

implementationen av mänskligt beteende i agenterna förkroppsligade i visualiseringssystemet.

För detta ändamål användes det BDI-baserade multi-agent-systemet Jason

tillsammans med inspiration från personlighetsteorin OCEAN, affektionsteorin OCC och

beteendearkitekturen PMFserv. Rapporten avhandlar även resultatet av ett experiment som

utfördes för att utvärdera systemet. I experimentet blev 16 testpersoner introducerade för två

olika lärar-scenarion, varpå de, för var och en av dessa scenarion, fyllde i en enkät om deras

upplevelse.

Abstract [en]

The project had its background in the desire to provide a virtual training environment for

teachers in which they can exercise their non-verbal communication (e.g. gestures and

orientation) with students. Prior to this project, the development of the training environment

had led up to a visualisation system for a 3D virtual classroom with virtual students and a

motion recognition system for capturing and recognising the user's movements. For such a

training environment to be useful however, the virtual students need to express believable

human behaviour. This report covers the implementation of human behaviour in the agents

embodied in the visualisation system using the BDI-based Jason multi-agent simulation

platform with further inspiration taken from the OCEAN personality theory, the OCC theory

of emotions and the PMFserv cognitive architecture. It also covers the results of an

experiment that was conducted to evaluate the system. During this experiment, 16 test persons

were introduced to two different teaching scenarios and were asked to fill in a questionnaire

about their experience after each scenario.

Place, publisher, year, edition, pages
2015. , p. 58
Keywords [en]
teachers, students, training environment, virtual classroom, human behaviour, BDI, Jason, OCEAN, OCC, PMFserv
Keywords [sv]
lärare, elever, träningsmiljö, virtuellt klassrum, mänskligt beteende, BDI, Jason, OCEAN, OCC, PMFserv
National Category
Software Engineering
Identifiers
URN: urn:nbn:se:oru:diva-45447OAI: oai:DiVA.org:oru-45447DiVA, id: diva2:844191
Subject / course
Computer Engineering
Presentation
2015-06-02, T101, Örebro universitet, Fakultetsgatan 1, 702 81, Örebro, 09:15 (Swedish)
Supervisors
Examiners
Available from: 2015-08-04 Created: 2015-08-04 Last updated: 2018-01-11Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
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Output format
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