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Publications (10 of 14) Show all publications
Hellberg, A.-S. & Hatakka, M. (2025). Perhaps the future has never felt as present as it does today?. Journal of Pedagogical Sociology and Psychology, 7(3), 1-4
Open this publication in new window or tab >>Perhaps the future has never felt as present as it does today?
2025 (English)In: Journal of Pedagogical Sociology and Psychology, E-ISSN 2687-3788, Vol. 7, no 3, p. 1-4Article in journal, Editorial material (Other academic) Published
Place, publisher, year, edition, pages
Duzce University, Faculty of Education, 2025
National Category
Pedagogy
Identifiers
urn:nbn:se:oru:diva-126306 (URN)10.33902/jpsp.202514530 (DOI)2-s2.0-105020876481 (Scopus ID)
Available from: 2026-01-15 Created: 2026-01-15 Last updated: 2026-01-20Bibliographically approved
Hellberg, A.-S. & Moll, J. (2023). A point with pointsification? Clarifying and separating pointsification from gamification in education. Frontiers in Education, 8, Article ID 1212994.
Open this publication in new window or tab >>A point with pointsification? Clarifying and separating pointsification from gamification in education
2023 (English)In: Frontiers in Education, E-ISSN 2504-284X, Vol. 8, article id 1212994Article in journal (Refereed) Published
Abstract [en]

Gamification gained popularity in the 2010s, with educational professionals quickly adopting it as a way to transfer the motivational effects of games to a learning situation. However, the rapid implementation of gamification without proper planning led to a misunderstanding of the concept, namely that the use of points and rewards is enough. Proper gamification in education requires careful planning and a game-thinking approach to the design of the learning environment. The simple addition of points and badges is therefore a misuse of the gamification concept, which has been referred to as pointsification. This misuse leads to confusion and mixed results as studies using pointsification are often still labeled as gamification. This paper clarifies the differences and uses of gamification and pointsification by analyzing the effects of pointsification in a higher education course and discussing these effects in relation to gamification. The research employs a mixed-methods approach, examining project grades, individual grades, and students' opinions. The objective is to show how pointsification can be implemented in education to lead to better learning in a way that both prevents previously identified problems associated with pointsification and also addresses them effectively. Although the use of points and badges has received criticism, studies have also demonstrated that pointsification can improve student engagement and motivation. As such, pointsification should be considered a distinct concept that focuses solely on the use of points and rewards to motivate students, while gamification should encompass a broader game-thinking approach.

Place, publisher, year, edition, pages
Frontiers Media S.A., 2023
Keywords
gamification, pointsification, motivation, higher education, effectiveness of learning, learning outcomes, effectiveness of teaching
National Category
Pedagogy
Research subject
Informatics
Identifiers
urn:nbn:se:oru:diva-107413 (URN)10.3389/feduc.2023.1212994 (DOI)001033753500001 ()2-s2.0-85165584923 (Scopus ID)
Available from: 2023-08-08 Created: 2023-08-08 Last updated: 2023-08-14Bibliographically approved
Hellberg, A.-S. (2023). The story of the hatter and the agile methods course: Gamification and game thinking in education. Journal of Pedagogical Research, 7(3), 19-42
Open this publication in new window or tab >>The story of the hatter and the agile methods course: Gamification and game thinking in education
2023 (English)In: Journal of Pedagogical Research, E-ISSN 2602-3717, Vol. 7, no 3, p. 19-42Article in journal (Refereed) Published
Abstract [en]

This is the story of a course in higher education that, over a period of ten years, went from being one of the most popular courses, among both students and teachers, to becoming one of the more problematic. Students and teachers felt that the course had many problems that needed to be addressed. For the course round of 2022, the decision was taken to redesign the course using gamification. Research on gamification in education is widespread and many have studied its effectiveness, with varying results. Most of the existing studies have a narrow view of gamification, which both limits its potential and is a risk for counterproductivity. Gamification in education requires careful planning and a game-thinking approach to the design of the learning environment. In this paper, I show how this can be done and what the outcomes may be. In the work, I draw upon motivation theory and gamification literature. Empirical insights are gained through analysing the course over the years and the outcome of the redesign. In this analysis, I make use of course evaluations, the results of a Kahoot quiz and student feedback. The contribution to research and practice is to show how courses can be redesigned into a gamified design that is good for both the students and the teachers.

Place, publisher, year, edition, pages
Duzce, Turkey: Duzce University, Faculty of Education, 2023
Keywords
Gamification, Game thinking, Higher education, Storytelling, Course design
National Category
Didactics Pedagogy
Research subject
Informatics; Education
Identifiers
urn:nbn:se:oru:diva-105602 (URN)10.33902/jpr.202320130 (DOI)
Available from: 2023-04-19 Created: 2023-04-19 Last updated: 2023-10-05Bibliographically approved
Hellberg, A.-S. & Moll, J. (2022). An effective online learning for complex theoretical content: experience of Community of Inquiry. In: 2022 IEEE Frontiers in Education Conference (FIE): . Paper presented at Frontiers in Education, Uppsala, Sweden, October 8-11, 2022. IEEE
Open this publication in new window or tab >>An effective online learning for complex theoretical content: experience of Community of Inquiry
2022 (English)In: 2022 IEEE Frontiers in Education Conference (FIE), IEEE, 2022Conference paper, Published paper (Refereed)
Abstract [en]

In this research to practice full paper we describe our implementation of CoI (Community of Inquiry). CoI is a framework for designing an effective online learning environment. It originates from Charles Sanders Pierce’s ideas that knowledge can only be created in a community through inquiry. We applied the framework in a highly interactive course that was forced to be held online because of the pandemic. The theoretical core of the course is cognitive psychology, a topic considered difficult to learn in a short time. Besides describing our implementation, we evaluate the results of the students’ inquiries and compare it with results from the previous year when we did not use CoI for this part of the course. Our findings show that the most important instructional strategy is to facilitate for students to work individually according to a scientific inquiry and then, in a community, use the knowledge gained in critical discourse to build an overall understanding. When the students worked according to this, the results exceeded our expectations, both regarding the depth of understanding and ability to apply the knowledge in ongoing course projects. Because more teaching will likely take place at a distance in the future, as a side effect of the pandemic, we believe that this could be a way to meet an increasing demand for online instruction, especially when designing educational settings for complex theoretical content.

Place, publisher, year, edition, pages
IEEE, 2022
Series
Proceedings - Frontiers in Education Conference, ISSN 1539-4565, E-ISSN 2377-634X
Keywords
Community of Inquiry, Information technology, Course design, User-centered design, Distance learning, Problem-based learning, Engagement, Learning management systems, Higher education
National Category
Educational Sciences
Research subject
Informatics
Identifiers
urn:nbn:se:oru:diva-102621 (URN)10.1109/FIE56618.2022.9962553 (DOI)001204427600179 ()9781665462440 (ISBN)9781665462457 (ISBN)
Conference
Frontiers in Education, Uppsala, Sweden, October 8-11, 2022
Available from: 2022-12-08 Created: 2022-12-08 Last updated: 2025-01-20Bibliographically approved
Hellberg, A.-S. & Moll, J. (2022). Virtual teams. In: Stefan Hrastinski (Ed.), Designing Courses with Digital Technologies: Insights and Examples from Higher Education (pp. 81-86). Routledge
Open this publication in new window or tab >>Virtual teams
2022 (English)In: Designing Courses with Digital Technologies: Insights and Examples from Higher Education / [ed] Stefan Hrastinski, Routledge , 2022, p. 81-86Chapter in book (Other (popular science, discussion, etc.))
Abstract [en]

Designing Courses with Digital Technologies offers guidance for higher education instructors integrating digital technologies into their teaching, assessment and overall support of students. Written by and for instructors from a variety of disciplines, this book presents evaluations that the contributors have implemented in real-life courses, spanning blended and distance learning, flipped classrooms, collaborative technologies, video-supported learning and beyond. Chapter authors contextualize their approaches beyond simple how-tos, exploring both the research foundations and professional experiences that have informed their use of digital tools while reflecting on their successes, challenges and ideas for future development.

Place, publisher, year, edition, pages
Routledge, 2022
National Category
Pedagogy
Research subject
Education; Informatics
Identifiers
urn:nbn:se:oru:diva-95854 (URN)9780367700003 (ISBN)9780367625535 (ISBN)9781003144175 (ISBN)
Available from: 2021-12-09 Created: 2021-12-09 Last updated: 2023-02-14Bibliographically approved
Hellberg, A.-S., Islam, S. & Karlsson, F. (2018). Säkerhet vid molnlösningar. Karlstad: Myndigheten för samhällsskydd och beredskap
Open this publication in new window or tab >>Säkerhet vid molnlösningar
2018 (Swedish)Report (Other academic)
Place, publisher, year, edition, pages
Karlstad: Myndigheten för samhällsskydd och beredskap, 2018. p. 81
National Category
Information Systems, Social aspects
Research subject
Informatics
Identifiers
urn:nbn:se:oru:diva-68609 (URN)978-91-7383-819-1 (ISBN)
Funder
Swedish Civil Contingencies Agency
Available from: 2018-08-28 Created: 2018-08-28 Last updated: 2023-02-14Bibliographically approved
Hellberg, A.-S. (2016). A Storytelling Approach for Electronic Government Research. In: 2016 49th Hawaii International Conference on System Sciences (HICSS): . Paper presented at 49th Hawaii International Conference on System Sciences (HICSS), Koloa, Hawaii, January 5-8, 2016 (pp. 2657-2666). IEEE
Open this publication in new window or tab >>A Storytelling Approach for Electronic Government Research
2016 (English)In: 2016 49th Hawaii International Conference on System Sciences (HICSS), IEEE, 2016, p. 2657-2666Conference paper, Published paper (Refereed)
Abstract [en]

Electronic government has a history of repeating projects that previously proved difficult to implement. One possible reason for this is that we do not learn enough from past experiences. Lessons are not widely shared and we do not always get the "full story". Only a narrow group have the ability to understand and access research findings. The use of a storytelling approach could make electronic government research more comprehensible, and accessible. It could also be used as an analytical tool to bridge theory and practice. However, storytelling approaches are currently not used within this research field. In this paper, I present an analysis of the value of using storytelling to show how including multiple voices, examining myths, and writing stories could play an important role in dealing with electronic government challenges.

Place, publisher, year, edition, pages
IEEE, 2016
Series
Proceedings of the Annual Hawaii International Conference on System Sciences, ISSN 1060-3425
National Category
Computer Sciences
Research subject
Computer Science
Identifiers
urn:nbn:se:oru:diva-51406 (URN)10.1109/HICSS.2016.334 (DOI)000432711502095 ()2-s2.0-84975470126 (Scopus ID)978-0-7695-5670-3 (ISBN)
Conference
49th Hawaii International Conference on System Sciences (HICSS), Koloa, Hawaii, January 5-8, 2016
Available from: 2016-07-27 Created: 2016-07-19 Last updated: 2023-02-14Bibliographically approved
Hellberg, A.-S. (2015). Governments in control?: the implications of governance and policy entrepreneurship in electronic government. (Doctoral dissertation). Örebro: Örebro university
Open this publication in new window or tab >>Governments in control?: the implications of governance and policy entrepreneurship in electronic government
2015 (English)Doctoral thesis, comprehensive summary (Other academic)
Place, publisher, year, edition, pages
Örebro: Örebro university, 2015. p. 151
Series
Örebro Studies in Informatics ; 9
Keywords
Electronic government, governance, policy entrepreneurship, policy making, policy implementation, ICTs, information systems
National Category
Information Systems, Social aspects
Research subject
Informatics
Identifiers
urn:nbn:se:oru:diva-43987 (URN)978-91-7529-074-4 (ISBN)
Public defence
2015-06-03, Hörsalen, Musikhögskolan, Örebro universitet, Fakultetsgatan 1, Örebro, 13:15 (English)
Opponent
Supervisors
Available from: 2015-04-01 Created: 2015-04-01 Last updated: 2025-09-25Bibliographically approved
Hellberg, A.-S. & Hedström, K. (2015). The story of the sixth myth of open data and open government. Transforming Government: People, Process and Policy, 9(1), Article ID 35-51.
Open this publication in new window or tab >>The story of the sixth myth of open data and open government
2015 (English)In: Transforming Government: People, Process and Policy, ISSN 1750-6166, E-ISSN 1750-6174, Vol. 9, no 1, article id 35-51Article in journal (Refereed) Published
Place, publisher, year, edition, pages
Emerald Group Publishing Limited, 2015
Keywords
e-government, open data, open government data, story telling
National Category
Information Systems, Social aspects
Research subject
Informatics
Identifiers
urn:nbn:se:oru:diva-43756 (URN)10.1108/TG-04-2014-0013 (DOI)000213902700003 ()2-s2.0-84925075188 (Scopus ID)
Funder
VINNOVA
Note

Funding agencies

Orebro University Research School of Public Affairs  

VINNOVA, the Swedish Governmental Agency for Innovation Systems 

Available from: 2015-03-19 Created: 2015-03-19 Last updated: 2023-02-14Bibliographically approved
Hellberg, A.-S. (2014). Policy, process, people and public data. In: Electronic Government: . Paper presented at 13th IFIP WG 8.5 International Conference, EGOV 2014, Dublin, Ireland, September 1-3, 2014 (pp. 265-276). , 8653
Open this publication in new window or tab >>Policy, process, people and public data
2014 (English)In: Electronic Government, 2014, Vol. 8653, p. 265-276Conference paper, Published paper (Refereed)
Abstract [en]

The aim of this paper was to analyze an implementation of the public data agenda to address the lack of empirical research on the subject. The focus of the paper is on the interplay between policy, process and people. The approach was qualitative, interpretive research and data was gathered through interaction, interviews and observations over a period of 20 months. Findings showed that the policies are a bit opportunistic and that it is not clear what data that should be made available to attract citizens to take part in the agenda, raw data or processed data? Furthermore, the incentives for citizens to engage in the public data agenda were not obvious. I therefore wonder, do we believe too much in information? Are we being information determinists?

Series
Lecture Notes in Computer Science, ISSN 0302-9743 ; 8653
Keywords
Public Data, Open Government Data (OGD), Public Sector Infor- mation (PSI), E-government, T-government, Public Sector Reform
National Category
Information Systems, Social aspects
Research subject
Informatics
Identifiers
urn:nbn:se:oru:diva-44660 (URN)10.1007/978-3-662-44426-9_22 (DOI)000362435000022 ()2-s2.0-84906333693 (Scopus ID)978-3-662-44426-9 (ISBN)978-3-662-44425-2 (ISBN)
Conference
13th IFIP WG 8.5 International Conference, EGOV 2014, Dublin, Ireland, September 1-3, 2014
Available from: 2015-05-20 Created: 2015-05-19 Last updated: 2023-02-14Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-1543-8932

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