To Örebro University

oru.seÖrebro universitets publikasjoner
Endre søk
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
A point with pointsification? Clarifying and separating pointsification from gamification in education
Örebro universitet, Handelshögskolan vid Örebro Universitet. (CERIS)ORCID-id: 0000-0002-1543-8932
Örebro universitet, Handelshögskolan vid Örebro Universitet. (CERIS)ORCID-id: 0000-0002-4772-4730
2023 (engelsk)Inngår i: Frontiers in Education, E-ISSN 2504-284X, Vol. 8, artikkel-id 1212994Artikkel i tidsskrift (Fagfellevurdert) Published
Abstract [en]

Gamification gained popularity in the 2010s, with educational professionals quickly adopting it as a way to transfer the motivational effects of games to a learning situation. However, the rapid implementation of gamification without proper planning led to a misunderstanding of the concept, namely that the use of points and rewards is enough. Proper gamification in education requires careful planning and a game-thinking approach to the design of the learning environment. The simple addition of points and badges is therefore a misuse of the gamification concept, which has been referred to as pointsification. This misuse leads to confusion and mixed results as studies using pointsification are often still labeled as gamification. This paper clarifies the differences and uses of gamification and pointsification by analyzing the effects of pointsification in a higher education course and discussing these effects in relation to gamification. The research employs a mixed-methods approach, examining project grades, individual grades, and students' opinions. The objective is to show how pointsification can be implemented in education to lead to better learning in a way that both prevents previously identified problems associated with pointsification and also addresses them effectively. Although the use of points and badges has received criticism, studies have also demonstrated that pointsification can improve student engagement and motivation. As such, pointsification should be considered a distinct concept that focuses solely on the use of points and rewards to motivate students, while gamification should encompass a broader game-thinking approach.

sted, utgiver, år, opplag, sider
Frontiers Media S.A., 2023. Vol. 8, artikkel-id 1212994
Emneord [en]
gamification, pointsification, motivation, higher education, effectiveness of learning, learning outcomes, effectiveness of teaching
HSV kategori
Forskningsprogram
Informatik
Identifikatorer
URN: urn:nbn:se:oru:diva-107413DOI: 10.3389/feduc.2023.1212994ISI: 001033753500001Scopus ID: 2-s2.0-85165584923OAI: oai:DiVA.org:oru-107413DiVA, id: diva2:1786226
Tilgjengelig fra: 2023-08-08 Laget: 2023-08-08 Sist oppdatert: 2023-08-14bibliografisk kontrollert

Open Access i DiVA

Fulltekst mangler i DiVA

Andre lenker

Forlagets fulltekstScopus

Person

Hellberg, Ann-SofieMoll, Jonas

Søk i DiVA

Av forfatter/redaktør
Hellberg, Ann-SofieMoll, Jonas
Av organisasjonen
I samme tidsskrift
Frontiers in Education

Søk utenfor DiVA

GoogleGoogle Scholar

doi
urn-nbn

Altmetric

doi
urn-nbn
Totalt: 308 treff
RefereraExporteraLink to record
Permanent link

Direct link
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Annet format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annet språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf