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Potential protection of computer gaming against mental health issues: Evidence from a Mendelian randomization study
Institute of Sports Science, College of Physical Education, Southwest University, Chongqing, China.
Institute of Sports Science, College of Physical Education, Southwest University, Chongqing, China.
Örebro University, School of Medical Sciences. Örebro University Hospital. Clinical Epidemiology and Biostatistics, School of Medical Sciences, Örebro University, Örebro, Sweden; Unit of Integrative Epidemiology, Institute of Environmental Medicine, Karolinska Institutet, Stockholm, Sweden.ORCID iD: 0000-0002-3552-9153
Institute of Sports Science, College of Physical Education, Southwest University, Chongqing, China.
2023 (English)In: Computers in human behavior, ISSN 0747-5632, E-ISSN 1873-7692, Vol. 144, article id 107722Article in journal (Refereed) Published
Abstract [en]

Computer gaming may negatively impact mental health. To mitigate the inherent defects of the existing observational studies, we employed the Mendelian randomization (MR) design to examine the role of computer gaming on mental health issues using large-scale genome-wide association study (GWAS) data. A computer gaming and four mental health issue datasets were obtained from UK-Biobank and FinnGen respectively. We evaluated the causal effects using inverse variance weighted (IVW), weighted median, and MR-Egger estimators, followed by a series of sensitivity analyses. We found no distinctive results under a Bonferroni-corrected significance level (p < 0.013). Nevertheless, we observed suggestive evidence in IVW estimations supporting the causal effects of computer gaming on depression medication consumption (OR = 0.579; 95%CI: 0.347-0.996; p = 0.036) and anxiety disorders (OR = 0.471; 95%CI: 0.246-0.903, p = 0.023). Our findings indicate a potential protective effect of computer gaming against mental health issues, which underscores the bright sides of computer gaming, and also offers insights into the health promotion strategies based on digital interventions. Given our limitations, we call for future research to re-examine our findings and explore underlying mechanisms.

Place, publisher, year, edition, pages
Elsevier, 2023. Vol. 144, article id 107722
Keywords [en]
Digital, Video game, Addiction, Mendelian randomization, Online, Internet
National Category
Psychology
Identifiers
URN: urn:nbn:se:oru:diva-105747DOI: 10.1016/j.chb.2023.107722ISI: 000962432800001Scopus ID: 2-s2.0-85149433552OAI: oai:DiVA.org:oru-105747DiVA, id: diva2:1753427
Available from: 2023-04-27 Created: 2023-04-27 Last updated: 2023-04-27Bibliographically approved

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