Combat sports in virtual reality for rehabilitation and disability adaptation: a mini-reviewShow others and affiliations
2025 (English)In: Frontiers in Public Health, E-ISSN 2296-2565, Vol. 13, article id 1557338
Article, review/survey (Refereed) Published
Abstract [en]
This review examines the existing literature regarding the utilization of combat sports in virtual reality (VR) for disease rehabilitation and adaptive physical activity. A total of 18 studies were obtained from the Web of Science and Scopus databases. The results suggest that Boxing, the most studied combat sport in VR systems, has been primarily used to improve motor function and quality of life in patients with neurological conditions such as cerebral palsy, Parkinson's disease, and stroke. Furthermore, VR combat sports have been shown to increase energy expenditure and physical activity intensity in individuals with disabilities, proving effective in maintaining overall physical health. Notably, VR boxing produces higher energy expenditure than other activities (e.g., tennis), with heart rate (HR) and oxygen consumption (VO2) during boxing sessions consistently exceeding those observed in tennis. Overall, research in this field remains limited and further explorations are warranted.
Place, publisher, year, edition, pages
Frontiers Media S.A., 2025. Vol. 13, article id 1557338
Keywords [en]
adaptive physical activities, boxing, combat sports, rehabilitation, virtual reality
National Category
Sport and Fitness Sciences
Identifiers
URN: urn:nbn:se:oru:diva-120091DOI: 10.3389/fpubh.2025.1557338ISI: 001445114800001PubMedID: 40084202Scopus ID: 2-s2.0-86000598854OAI: oai:DiVA.org:oru-120091DiVA, id: diva2:1946425
Note
Funding Agency:
The author(s) declare financial support was received for the research, authorship, and/or publication of this article. The 2024 Chongqing Sports Science Research Project (project number: A202476).
2025-03-212025-03-212025-03-26Bibliographically approved